God of War III – Walkthrough – The Labyrinth
In the first room of the Labyrinth interior, turn left and expose a hidden chest with the Head of Helios. Red Orbs lie inside. Save on the other side of the room and use activate the heat switch with the Boreas Icestorm. Doing so will make several of the statue enemies appear. Equip your Nemean Cestus and attack them, staying behind them and evading their attacks, until a Cerberus appears.
Attack the Cerberus until you get a prompt above its head allowing you to take the reins. Use its fire attacks to destroy the remaining enemies. Enter the next room and look for some shimmering dust to the left of the doorway.
Shine the Head of Helios on the dust to reveal a chest with Red Orbs inside (or a Minotaur Horn/Phoenix Feather/Gorgon Eye if you haven’t maxed out your meters). Activate the heat switch on the ground and the room will burst into deadly action. Ignore the chests for now and look for some scalable wall on the left side.
Wait for the flames to subside and begin to climb, pressing X to move faster on the wall. Grab onto the ceiling and then climb up the face of the moving block above. Jump across the right when the two spiked platforms slam together.
Climb up to the surface and run to the far wall. Climb this and jump backwards onto the spiked platform as it passes under you.
Pull the lever to stop the machinery. Drop below and gather the Red Orbs in the chests (or a Minotaur Horn/Phoenix Feather/Gorgon Eye if you haven’t maxed out your meters). Head through the door and down the long hallway.
In the next room, search the right side of the doorway for a chest with Red Orbs inside. A small moveable crate sits in the middle of the room. Pull it to the left, leaving it just to the left of the heat switch. Activate the Heat Switch to turn the entire room.
The crate will end up near another heat switch. A few chests can be found on the large cube in the top left portion of the area. Push the block to the right so it rests beneath the heat switch on the “wall” (was the floor). Use this to get onto the ledges on the right side. From the tallest one you can fly over to the left and grab the edge of the cube. On top you’ll find a Red Orb chest and a special item chest with Red Orbs inside (or a Minotaur Horn/Phoenix Feather/Gorgon Eye if you haven’t maxed out your meters).
Push the crate until it hits the back wall and activate the second heat switch. This should allow the crate to fall near a pressure switch on the ground after the room rights itself. Push it onto the pressure switch to open the way out.
Run up the wall on the far right using the Boots of Hermes and exit via the open gate. Activate the heat switch along the far wall.
God of War III – Walkthrough – The Diabolical Box
This box fills with Minotaurs and soldiers — which turn out to be the least of your troubles. Every quadrant of the floor is rigged with spikes that randomly thrust upwards. The bad news is that these will instantly kill you; the good news is that they also kill all the enemies. Thus, you can simply outlast the enemies by letting the spikes kill them.
You can even use the head of Helios to stun enemies in place while spikes appear under their feet. Just run around whipping enemies, focusing your attacks on the Minotaurs to slow them down. When spikes appear, jump and float to a safe quadrant. After you kill about three Minotaurs, the entire floor will fill with spikes.
At this point a Harpy will also appear. Press L1 + CIRCLE to grapple onto it and hang safely above the fray. Once the spikes kill the remaining enemies the floor will rotate and you’ll find yourself amidst new enemies and another floor of spikes.
In this round you’ll face Sirens and occasionally half the floor will fill with deadly spikes. The Sirens can fly above these and should be your primary targets (they can also freeze you in place, which can be very dangerous!). They are very susceptible to grab attacks but don’t get caught grappling with them above spikes.
After killing a few Sirens and Minotaurs the floor will once again fill with spikes. A harpy will also appear, allowing you to grapple onto it for safety once again. Finish off the enemies and exit through the open door. Save and jump across the pit to Pandora’s cell.
Use your Nemean Cestus to break the lock on the cell. After the long cutscene, approach the door and lift it using the button prompt.
Shine your Head of Helios to the right after leaving the cell to reveal a chest full of Red Orbs (or a Minotaur Horn/Phoenix Feather/Gorgon Eye if you haven’t maxed out your meters).
Approach the ledge and press CIRCLE to pick up Pandora. Press R1 to lift her onto the high ledge. Jump up and follow her through the door. On the other side you’ll encounter Gorgons once again. These snake/woman hybrids are ideal implements for easily clearing out a room.
Use a Brutal Kill on the Gorgons to turn nearby enemies temporarily to stone and then whack them once for an instant kill. Don’t worry about Pandora — she can’t be harmed by your attacks or the enemy creature.
When things quiet down, use the Head of Helios to expose a chest on the left side of the room with red orbs inside.
Approach the back wall and pull the lever all the way to the left. This will allow Pandora to enter a small hole in the cage on the right. As she activates a switch the room will turn and you’ll be tasked with saving her from impending doom as a row of blades plummets downwards.
Climb up the fence and tap X for a speed boost. Jump onto the fence above the blades and dash to the left. Jump down on the far side and then slide to the ground. Turn the lever to allow Pandora to escape. You’ve got to be quick here and you may need to practice a few times before you get it right.
Before going through the door, use the Head of Helios to expose a chest on the left side of the area. Inside you’ll find Red Orbs.
The next room holds an even more daunting timed climbing puzzle. Approach the large column on the left and pull it away from its resting point. Climb the fencing and run along the top towards the blue box Pandora is trapped inside.
Leap across to the fence on the wall above the box and jump to the right. On the far right a panel of fence will slide down.
Climb onto the ceiling and dash away from the back wall while hanging. Climb up the front face of the cube and, at the top, activate the heat switch to rotate the room.
Climb quickly away from the back wall using X to dash. If you dawdle you’ll be crushed — the analog controls get a bit confusing here, but pressing down on the LEFT STICK should get you to move the right way. Climb the front face of the platform and run to the far wall beneath the blue box.
Move to the right, jumping the gaps. Wait for the large spiked block to plummet past you on the right and begin to climb up as it rises beneath you.
Climb onto the top of the blue box using the fence and rotate the lever to bring up a heat switch. Activate this to end the sequence. Break into the cube using your weapons and approach Pandora to revive her.
Before leaving the room, search the left side for a sparkling cloud of dust. Use the Head of Helios to expose a chest with Red Orbs inside (or a Minotaur Horn/Phoenix Feather/Gorgon Eye if you haven’t maxed out your meters).
Save in the long hallway and stock up — a long battle waits at the far end. The room contains dozens of enemies in seemingly endless waves. You’ve seen all of these enemies before: Sickle Wraiths, Sirens, Minotaurs and soldiers. But you haven’t seen this many of them in one place!
Use Brutal Kills on the Minotaurs to refill your life and break the Sirens’ backs refill your magic and stun area enemies. Since shielded enemies make up a big portion of the battle it’s not a bad idea to keep the Nemean Cestus equipped. The Nemean Rage magic is great for taking out large groups as well.
This battle is extremely long but at the end you’ll have some rewards to look forward to. Two hidden chests lie at either end of the room. Expose them with the Head of Helios and gather the Red Orbs from the one on the left and more orbs from the one on the right (or a Minotaur Horn/Phoenix Feather/Gorgon Eye if you haven’t maxed out your meters).
You can also read a note from Daedalus in the middle of the room (how did he write that while chained up?). Pull the lever to allow Pandora to enter the cage and then hop onto the roof of the cage and step on the pressure switch to rise to the top of the Labyrinth.
The top of the Labyrinth is a grid of squares. Do not approach Pandora or you’ll trigger a cutscene and leave the area! Instead, move forward to the second square (the one right before the save point and turn left. On this adjacent square you can expose a chest with a Red Orbs inside (or a Minotaur Horn/Phoenix Feather/Gorgon Eye if you haven’t maxed out your meters).
Along the far right side you’ll find another chest with Red Orbs inside (or a Minotaur Horn/Phoenix Feather/Gorgon Eye if you haven’t maxed out your meters). It’s on the second row you come to after the start point. In the far right corner, at the far end of the rightmost stretch of squares is yet another chest with Red orbs inside (or a Minotaur Horn/Phoenix Feather/Gorgon Eye if you haven’t maxed out your meters).
You can now save and approach Pandora at the edge of the Labyrinth. After the cutscene you’ll find yourself plummeting back towards Hades again. Once again you need to dodge fireballs, scaffolding and more. Use the RIGHT ANALOG STICK to dodge quickly if you need to. This trip is a bit more harrowing than before, with many tight squeezes. It’s hard to see once you get hit as well.
I expect that by any chance, this God of War III – Walkthrough was able to help you finish the whole game. If there’s anything you need for other sections of the walkthrough, you can find it here..
God of War III – Walkthrough – Gaia
God of War III – Walkthrough – Hades
God of War III – Walkthrough – Olympia
God of War III – Walkthrough – The Flame
God of War III – Walkthrough – Poseidon’s Chamber
God of War III – Walkthrough – Tartarus
God of War III – Walkthrough – Mazes and Caves
God of War III – Walkthrough – The Labyrinth
God of War III – Walkthrough – The End